![]() In addition to hard-hitting bleed attacks, his attacks will shuffle your party around bring Heroes that are effective from multiple positions. However, after the Color of Madness release, two cultists now will summon reinforcements if you take too long to kill them. The Shuffling Horror is a stronger version of the Shambler, and can summon enemies like the Cultist Priest and Defensive Growth to assist him. This means that if you were able to defeat the other enemies first, you could then spend some time healing and reducing stress on your party without fear of reprisal. It should also be noted that they have absolutely no offensive capabilities. ![]() Taking them down should not pose much of a challenge as they have low HP, no dodge or protection, poor resistances, and unlike other guards in the game they don't buff their own defenses when guarding. Thus these enemies should be a priority target in battle. These two abilities make them a great nuisance and can make a battles last much longer than they need to. ![]() More rarely, or if their allies have already been guarded or are injured, they will use their Flesh to Flesh ability and undo most, if not all, of the damage your heroes have done. With their high speed, Rapturous Cultists are likely to act first during a turn, using their Flesh Wall ability to guard one of their damage dealing allies from your attacks. This enemy can be encountered on the first 2 expeditions in the Darkest Dungeon.
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